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Monday, October 31, 2005

FeedTier - RSS Web Feed Generator for Web Pages without Syndication

Wednesday, October 05, 2005

CoolMon - system stats on your desktop

Tried out this software today.
It was brief because I just didn't see a whole lot of value (for me).
I sometimes am interested in some of the stats that it tracks but I find that I don't need that information most of the time, so it doesn't make sense to me to have this running all of the time.

I've started using Konfabulator for processor speed (along with some other features of Konfabulator) - so, having this running too seems to be over kill.
However, if you don't like Konfab, or you just like to have all kinds of information at your finger tips about what's going on in your computer, CoolMon seems to be a good way to go.

Tuesday, October 04, 2005

This is pretty interesting but not all that surprising...

Grabbed from infectious Greed blog --



This story about a digital plague in the online game World of Warcraft is both fascinating and depressing:



[The game’s designers gave] a monster the ability to curse in-game avatars with a self-propagating, albeit temporary, disease. While the developers only intended the disease to affect the group of characters fighting the monster, the infectious malady quickly became a tool in the hands of malicious players known as griefers, who found ways to bring the digital virus into heavily inhabited areas of the world.


For a week, the efforts of malicious players left behind massive casualties, made cities nearly uninhabitable, and became a reminder of the uncontrollability of self-propagating code.


"There are three things you can do: infect people, die, and watch other people do the first two," said one person posting to the World of Warcraft community forum under the handle 'Modahan.'


The result was entire cities and regions of the game that became uninhabitable, contrary to what WoW’s designers intended. As Matthew Skala puts it, “It's claimed that it would have been well-contained if the initial victims had had the grace to just stick around and die, but human nature took its course, and massive devastation in the game world ensued.” It took changing the code to limit the outbreak’s geographical spread to bring things back under control.


[Infectious Greed]


It's an interesting look in to human nature and at how "real" something like the WOW environment can be.
I've always wanted to play and wish I could have at least seen this going on.